Mission 1701

Beauty is an enormous, unmerited gift given randomly, stupidly.

—Khaled Hosseini, And the Mountains Echoed

Dye, who had lead design roles at Kate Spade and Ogilvy & Mather before coming to Apple in 2006, says that most of the designers feel constant low-level anxiety. “I’m scared to death that at some point I’m going to get found out. You know, Tim [Cook] is going to realize the truth about me, which is I’m terrible.”

Every cloud has a silver lining.

Sometimes you meet a random person and just the magnitude of their personality changes the way you’ll live your whole entire remaining life. And in that way they become a part of what you’re about, a beacon that you live towards like you’d live towards your own dreams coming true. And when one day your child looks at you in awe and reverence for that moment you’re throwing your leg over the seat, you think – baby, you really wanna meet Georg. It’s him you’re revering right now. I only absorbed him, and he lives inside of me. I became him, selflessly, and I’m so incredibly happy that you can experience him through me, even though it’s never quite the same. I’m so privileged to have had the opportunity to become partially Georg. It’s one of the most amazing ways I came to experience my own life and my own existence.

A king has his reign, and then he dies. It’s inevitable.

Socialism never took root in America because the poor see themselves not as an exploited proletariat but as temporarily embarrassed millionaires.

A beginning is the time for taking the most delicate care that the balances are correct. This every sister of the Bene Gesserit knows. To begin your study of the life of Muad'Dib, then, take care that you first place him in his time: born in the 57th year of the Padishah Emperor, Shaddam IV. And take the most special care that you locate Muad'Dib in his place: the planet Arrakis. Do not be deceived by the fact that he was born on Caladan and lived his first fifteen years there. Arrakis, the planet known as Dune, is forever his place.

—from “Manual of Muad'Dib” by the Princess Irulan

Never attribute to malice that which is adequately explained by stupidity.

So I guess my thinking is that the big problems came when game developers lost control of their companies. The Broderbund guys were programmers and gamers and developers. Ken was. Quite a few of the other – Activision was founded by a game player, and Accolade. A lot of other companies were founded by guys who knew games and as long as they were in charge, it seemed like things were better. But when gradually their companies hired professional management – professional managers love spreadsheets and they loved evidence, because they didn’t have gut feelings that said, “Yeah, that’s a great idea! Yeah, that’ll sell! People will love that! Look at that!” Instead, they would say, “Well, what are the numbers here? How do we compare this? What are your comparables?”

That question, man, I think has been just a death knell for the industry because as soon as you start forcing games to have successful comparables, you’re guaranteeing that you’re not going to ever see anything fresh again.

—Al Lowe, creator of Leisure Suit Larry, Sierra